Access to a device, personal network, or Host is represented by Keys. Keys measure the level of authority a character has established over that target and determine which functions they are permitted to use.

Keys are tracked separately for each hacking target. Gaining access to one Host, device, or personal network does not grant access to other targets unless a rule specifically states otherwise.

Legitimate users may already possess Keys appropriate to their role, while GridRunners gain Keys by bypassing the target’s security. The greater the authority required by an action, the more Keys are needed to perform it.

Keys

Keys represent the authority a character has over a device, personal network, or Host.

Keys range from 0 to 5. Higher Keys allow access to increasingly restricted functions and systems. A character may already possess Keys legitimately through their identity, employment, ownership, or credentials, while GridRunners can gain Keys by breaching a target’s security.

Keys are tracked separately for each target. If a GridRunner has 3 Keys on one Host, those Keys do not apply to another Host unless access is explicitly shared between them.

Hacking can grant a maximum of 4 Keys. 5 Keys represents Owner authority and cannot be gained through intrusion. It must be granted by an existing Owner.

Key Levels

A character’s number of Keys determines their authority over a target. Higher Key levels include the permissions of all lower levels.

KeysAuthorityTypical Access
0NonePublicly exposed information and functions only.
1GuestLimited access intended for visitors, customers, or temporary users.
2UserStandard authenticated access and ordinary user functions.
3PrivilegedRestricted functions, sensitive information, and elevated operational access.
4AdministratorBroad control over the target, including most configuration and security functions.
5OwnerHighest authority, including ownership-level permissions that cannot be obtained through hacking.

The exact functions available at each level depend on the target. A public Host, corporate security Host, personal network, and industrial control system may expose very different functions at the same Key level.

Having sufficient Keys grants access to a function, but does not replace any Skill or test normally required to use that function.

Owner Authority

5 Keys represents Owner authority, the highest level of access a target can recognize.

Owner authority cannot be gained through hacking. A character can only receive 5 Keys if an existing Owner explicitly grants that authority.

Owner authority may permit actions unavailable even to an Administrator, including:

  • Granting or revoking Owner authority.
  • Changing the recognized Owner of a device or Host.
  • Altering ownership-level authentication.
  • Performing functions specifically restricted to the Owner by the target.

A target may recognize more than one Owner at the same time.

GridRunners can still gain up to 4 Keys, which is sufficient for Administrator access and most intrusive actions, but they cannot use hacking alone to become the legitimate Owner of a target.

Losing Access

Keys remain until the access they represent is removed.

Legitimate Keys may be revoked by an authority with sufficient permissions, such as an Administrator or Owner.

Keys gained through hacking represent an active unauthorized foothold. They are lost if the GridRunner reboots their Deck or otherwise terminates the intrusion session.

Rebooting does not clear any Heat accumulated during that session. Heat does not decrease normally and can only be cleared by completing the five-minute Heat purge after rebooting.

A target may also force unauthorized access to end by rebooting or through security measures capable of removing an intruder. The exact procedures for rebooting, Heat, and removing hostile access are described under Hacking.