Static Veil uses a single resolution system for uncertain actions. When the outcome matters, determine a Success Target, roll d100, and try to roll equal to or below that number. The same basic procedure applies whether a character is acting carefully, working under pressure, competing against an opponent, or pushing beyond their normal limits.

A successful roll tells you that the action works. When the degree of success matters, Hits measure how effectively it was accomplished. Bonus Dice, Modifiers, Complications, Teamwork, and Grit build on this foundation without changing the basic way actions are resolved.

Direct contests use Opposed Tests, while longer tasks use Time and Extended Actions.

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